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- Magic Candle III
- ** Cheat Instructions **
- FOR VERSION 1.16
- ONLY!
-
- NOTE: The upgrade is avalible in the GAMEPUB forum if you have an
- earlier version. All earlier version have errors in them anyway so
- take the time to upload the corrcted files.
-
- Are you frustrated with how long it takes to make money in this game. Well
- this may be your answer.
-
- As It will take a while before an editor is written that makes these changes
- easier, I have enclosed some instructions for those who would like to use
- a hex editor to make the changes direct to disk.
-
- Caution, the use of a file editor that makes changes directly to disk such
- as supplied with PCtools or other programs should not be used by people
- not familiar with its workings.
-
- Also remember to write down the changes to the file that you have made in
- the event you accidently write to the wrong offset. You can correct any
- mistakes you might make if you have the information written down.
-
- Last word of caution before you proceed! After you make any changes, run the
- game to see if any errors occur. If you edit ONLY the locations that I will
- make note of, you should not have any problems.
-
- Please see disclaimer at the bottom of the instructions.
-
- A typical file will have information that looks like this.
- Note: The line that reads "offset" is not typically shown in an editor
- but is included for instructional purposes.
-
- Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- _____________________________________________________________________
- FF 0C 00 11 1A 12 55 00 03 D2 3C 06 7A A2 22 12
-
- Offset 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
- _____________________________________________________________________
- 00 00 00 0C OD O5 F2 B3 FF C2 C7 B3 00 A1 A1 34
-
- And so on through the file. Each line will be 16 bits long and each full
- bit is called an offset. If your editor does not show you the offset
- numbers you will have to count each bit to find the offset number I
- refer to. Remember that the first bit is NOT number "1" ..it is number
- "0".
-
- Instructions:
- Load the file, such as DBSAVA.MCS ,DBSAVB.MSC or whatever last save
- game you want to make the changes to, from (or into) your hex editor.
- The offset numbers I am going to give you will effect Lukas or Luka
- only. However you can transfer a lot of these items to the other
- members.
-
- Numbers are always written in hexadecimal. If you don't understand hex
- conversions the scientific calculator in windows can make the trans-
- lation for you. I give this final warning. If you like experimenting
- these instructions are for you. If you don't know what a hex number is
- or what a hex editor does, stop here, throw away these instructions
- and wait for a program to come along that will make the changes for
- you.
-
- OK here goes.
-
- Offset locations 216, 217, and 218 affect the amount of Sermin, Gonshi, and
- Loka. Replacing the hex numbers in these offsets with a 55
- (85 in decimal) will give Lukas 85 of these items.
-
- Location 208 will repair the damage to your ashbow. Placing a 00 in this slot
- will show 0 damage.
-
- Location 214 will change the amount of food. Placing a FF (255 decimal) (if
- you remember "0" is a number.) will give you 255 food.
-
- Location 223 is the number of arrows you have. A 5A is a good number to
- place in this offset.
-
- Location 203-204 effect the amount of Blue pearls. I have had problems with
- this offset if you give Lukas too many pearls. The game will crash! Best not
- fool with this area if you are uncomfortable with this change.
-
- Offsets 133 effect bravery
- 134 - strength
- 135 - dexterity
- 136 - endurance
- 137 - agility
- 138 - loyalty
- 139 - charm
- 140 - intelligence
- 141 - resistance
-
- Offsets 143 on, will effect the amount of skill points you have in each
- catagory. For instance you have 21/80 points with Sword. What ever
- number you place in these offsets cannot be higher then the maximum the
- game will give you. If you have a maximum of 75 in axe skills you can't
- place a 76 (decimal) or 4C (hex) in this offset.
-
- 143 - sword
- 144 - axe
- 145 - archery
- 146 - magic
- and so on.
-
- Now for the Biggie... MONEY!
- Money in written in a 2 digit upper number and lower number
- For instance the upper number 0A (Hex) or 11 (decimal)
- and the lower number 0B (Hex) or 12 (decimal)
- would read ... $ (1,1)(12) coins. or $1,112 coins.
-
- Offset 324 controls the lower number
- Offest 325 controls the upper number.
-
- So if you write a 0A in offset 324 and a 0B in offset 325 you will
- end up with 1,112 coins.
-
- Disclaimer:
- I take no responsibilty for modifications made to your save games.
- Always back up you save game files under a diffrent name so you can
- recover from an error.
-
- For instance use the command:
-
- copy dbsavb.mcs dbsavb.bak
-
- Before proceeding. You can then rename the file back to original if you
- make a mistake.
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